Roller coaster tycoon 2 money making tips

Roller coaster tycoon 2 money making tips

Author: kalb Date of post: 31.05.2017

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This FAQ can be found at: Make sure to put "RCT 2"or something similar in the subject or the e-mail might be ignored because of my spam filters. I'm no longer playing the game, so I can't answer any questions you might send me. Currently it is small but I just wanted to get it up before other FAQs. Although there are a lot of FAQs in the works none has been posted yet.

Since the introduction of hit counters on GameFAQs, I have seen that this FAQ is still viewed a lot, even though its old, so I decided to re-format it. Note that I am no longer playing the game, so I probably wont be able to answer any questions you might have. Model of a tip: Don't use strong brakes or you will get an opposite effect. Too many drops and you will have a high negative vertical G rating and increase intensity instead of excitement.

Dayains - In tunnels guests tend to be sicker. Dayains - Coasters with a lot of turns tend to be more nauseating especially repeated helixes at high speeds.

Dayains - I try to keep the average speed of the ride around 30 mph. Of Course certain rides, such as LIM and Air Power Launches and going to have to be constantly moving faster than 30 mph. If this is enabled, you will have an easier time making roller coasters.

Legoman8 - Try to keep lower speeds, less than the average if possible, when turning quickly or suddenly dropping or rising. Legoman8 - Roller Coasters tend to brake down a lot so make sure to put the inspection time on 10 min.

To confront this close the ride for a few months and advertise it free entry for weeks. When opening it decrease the price by 0. They increase intensity and nausea too much. This increases ratings quite a bit.

This way you will see some small tricks the "official" builders use. Press it to save the ride. Hold it to save the ride with scenery. Locator - Excitement goes up just a bit when you use a "Cable Lift" on a Giga Coaster.

Hastin Zylstra - The more you can cluster the coaster together or better yet, cluster 2 or 3 togetherthe more exciting it is.

Coaster Junky - Also, when I'm all done with a coaster, I put in trees in every little spot I can within it.

Sure, you could put scenery and stuff but I'm lazy. I just grab a few trees and plop plop plop them in every nook and cranny I can I just go crazy with the mouse.

Seen excitement levels rise almost a whole point doing this. Coaster Junky - Speed control on the loops of course. They don't seem to like doing a loop at 80 mph for some reason?

I try to keep it around preferably less then this 20 mph or so when doing inversions. Coaster Junky - Height of thrill rides like the Launched Freefall and the Roto-drop impact the amount of Intensity and Nausea dramatically.

Try and limit both rides to around ft. CSL - If you charge a high price to get into the park, then build an ATM right at the entrance, so guests can get their money out.

If there is nothing to spend money on nearby, they wont use it. This can be done as many times as you need you can also do it when it binary option profit 110 c raining it will work too. Sweep Footpaths, Water Gardens, Empty Litter Bins and Mow Grass. Note that by default mow grass is off.

Inspect Rides and Fix Rides. The same method can be used for placing rides and shops underground. But people get bored and want to get off if it's more than 4 minutes or so Especially with the long rides to the top of the hill. With Log Flumes, ninety percent roller coaster tycoon 2 money making tips the ride is lift hills and slow turns and such that get guests bored.

This means that most of their ride is downhill and more exciting. When sections of your paths are 4 or 5 wide, people will get confused. In my opinion 2 is enough. Even quarter tiles have the same increase as a full-tile object. Multi tile objects count for as much tiles they are on. Considering this, you can conclude that you can better have lots of quarter tile bushes than one big pyramid. This is very weird but true. Also there is a maximum amount of objects that can be counted into the excitement rating I don't know exactly how much.

I always zone them. Initially I keep them to about five 4x4 squares, but when an area gets crowded and heavily puked on, I'll cut that down to three. Yes that's extreme, but in my experience nothing pulls down park rating faster than disgusting paths Well, a crashing coaster is always worse There's no reason, peeps don't puke or litter in line. Therefore, I am very diligent and methodical about placing paths within the handyman's zones, and placing queue lines so the handyman cannot go into them.

Exit paths, if necessary, are not near queue lines so I can zone the exit path without accidentally zoning the queue lines. I'll occasionally put easter sunday opening hours chadstone free-range handyperson if things get crazy, or I don't feel like taking the time to rezone everyone.

That wasn't my opinion it's from a friend I just posted it because it is effective. I put one mechanic per rollercoaster, and zone it to only take care of that coaster.

For flat rides, Example of currency carry trade usually place them so a few of them exit near each other, then I'll place one mechanic near and zone it to take care of all of those flat rides.

NEVER NEVER NEVER CREATE A FREE-RANGE MECHANIC! I thought at first, because I'd zone one mechanic for multiple flat rides, it was a good idea to have them around Until I had a large park and was getting the "Coaster has still not been fixed, check where your mechanics are and consider hiring additional mechanics" messages I have a mechanic zoned specifically for that coaster! Why wasn't HE fixing it?

When I opened up the panel, I discovered that the game had, instead of the mechanic who was zone for the coaster, called the free-range mechanic WHO WAS ON THE COMPLETE OPPOSITE SIDE OF THE MAP! That too was my friend's opinion. This way any peep entering the park has good chance of getting an immediate happiness boost. It also has a chance of lessening the anger of peeps leaving the park, so the park satisfaction rating will stay higher. With the exception of Balloons, guest will never lose a non-consumable item.

Guests can only carry one item of each type when presented with the opportunity to acquire more they will often make a comment about already having one. The only exception to this rule is when you build a new ride you can charge 0. After a year or two you should decrease the cost by a dollar or so.

The same tricks work with other rides transport, thrill, gentle, water. If guests stop riding a coaster you should consider decreasing the price even more. If the above method doesn't work well for you try some of these alternate prices.

You can try to quadruple the default price for coasters, treble it for thrill rides, and double it for Gentle. After a while the peeps start to complain that the rides are too expensive at which point you can usually halve the price. That leaves them at roller coaster tycoon 2 money making tips the default for coasters, 1.

AndroidCodeRed suggests different prices: My pricings for a roller coaster: Charge each ride and stall 1. If you are not building anything decrease price by a buck every second or third month. Guests don't like vomit and trash all around. I am going to list them just for reference. Most of these bugs are contributions and of they are checked by me they will have a NOTE: When I got to the end piece, the track was set to Station Platform by default.

I right-clicked on another piece to resume the track when I noticed that the piece of station was still there in its silhouette form. I completed the track and tested it, but it wouldn't let me save it because there can be only one station on that type of coaster.

I tried to connect up with it and then delete it but discovered that I couldn't because it wasn't really there. Confirmed with a Multi-Dimensional coaster. Sent to Infogrames and they admit it. When you convert the save game to a scenario it doesn't check to whether the partially built coasters have 'legal' stations with entrances and exits.

If they don't, you cannot add them when you play the scenario, so it is impossible to win it! I downloaded an Inverted Vertical Shuttle track from the ride exchange, plopped it down in the track editor and ran it. It had I think 5 or 6 inversions ran for 6 circuits really compact, kind of neat looking, etc. No that is not a typo, it actually was on excitement, so I immediately thought "Oh, this is a bug". To confirm my suspicions, I plopped it down on an in game map, and re-ran it, and the ratings were all within the acceptable levels somewhere between 5 and 7 for all three.

Along with that, I dropped it to run one circuit, and the excitement dropped to around 1. Can happen in other occasions. I am only putting it here because I don't have any other place.

If you, however, build it with 4 stations a load and unload for each side and run it in block brake mode, it doesn't save correctly.

How to Be Successful in Rollercoaster Tycoon Games: 15 Steps

I don't think that is a bug I just didn't know where to put it. If a cheat is unconfirmed I will put a note next to it. Melanie Warn - Maximizes happiness for that guest Chris Sawyer - Photographs Katie Brayshaw - Waves at other guests Simon Foster - Paints John Mace - Pays double for all rides Tom Cruise - Visits all attractions NOTE: Damon Hill - Drives Go-Karts very fast Michael Schumacher - Drives Go-Karts even faster Mr Bean - Drives Go-Karts really slow.

Bill Gates - Gives all guests unlimited money NOTE: Tony Day - Hungry guest NOTE: John Wardley - Constantly thinks: But not as good as the Phoenix David Ellis - Thinks: You can use the same names many times using this method: This method can be used with any name cheat. Note that not all of these rewards are verified by me. I mostly got them from various forums. Most Untidy Park Award Tidiest Park Award Park With The Best Roller Coasters Award Best Value Park Award Most Beautiful Park Award Worst Value Park Award Safest Park Award Best Staff Award Best Park Food Award Worst Park Food Award Best Park Restrooms Award Most Disappointing Park Award Best Water Rides Award Best Custom-Designed Rides Award Most Dazzling Ride Color Schemes Award Most Confusing Park Layout Award Best Gentle Ride Award Best Bathroom Facilities Award Cleanest Footpaths in the Country Award Worst Food in the Country Award Worst Scenery in the Country Award Thanks to dayains, silentdeath, andyyoung, legoman8, Locator, Hastin Zylstra, Coaster Junky and CSL for many tips.

Thanks to chronotriggerfreak for help in the pricing section.

How do you make money on roller coaster tycoon 2? | Yahoo Answers

Thanks to AndroidCodeRed for alternate pricing tactic. This FAQ is copyright c Vlada Peric. IGN World Map Adria Africa Australia Brazil Benelux Canada China Czech Denmark Finland France Germany Greece Hungary India Ireland Israel Italy Japan Latin America Middle East Norway Pakistan Poland Portugal Romania Russia Southeast Asia Spain Sweden Turkey United Kingdom United States.

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